![]() ![]() Customize the Inspector using PropertyDrawer and Editor.ScriptableObject to create custom assets and reduce memory usage.In particular, you’ll focus on how to use the following: Aside from the accomplishment of being master of your domain, your changes should have the domino effect of speeding up game development by making the process a little (or a lot) leaner. In this Unity tutorial, you’ll learn how to extend and customize the engine. At times, you probably find yourself wishing for a “do what I mean” button.Īlthough Unity isn’t quite capable of interpreting brainwaves through some mystical button, there ways to extend this tool to make it more useful and user-friendly. The Unity Editor is (undeniably) an awesome engine for building games, but often gets this close to actually fitting your needs. ![]()
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